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- Path: ifi.uio.no!usenet
- From: Ola Fosheim Groestad <olag@ifi.uio.no>
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: Thu, 28 Mar 1996 13:35:37 +0100
- Organization: Nei!
- Message-ID: <315A8799.2233@ifi.uio.no>
- References: <631.4T329T189@Bgnett.no> <5168.6652T1418T493@mbox.vol.it>
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-
- Mats A Knip wrote:
- > ...how do you explain Nintendo selling millions of consoles to kids and
- > teenagers and then charge hilarious amounts of money for the games?
- > (in Finland N-games often cost $100+ a piece. Unbelievable) Since there
- > is virtually no widespread piracy people -have- to buy games, and do.
-
- I think your comment is valid, and that it should be something for
- anyone thinking of entering the homecomputer market to think about.
- I know Sony has thought a lot about this for the Playstation. They
- have very low revenues on the unit itself (at least until they have
- some volume), but they ask for royalties on each game sold. Hence
- consumers buy the unit first, then they realize that games are
- expensive.. Unfortunately the addiction might have cought on, so
- they spend money anyway..
-
- As for piracy, there is piracy on SNES and other consoles,
- but the pirats are probably "advanced" users that has Amigas as
- well. There are even some piracy on the playstation..
-
- So I think the answer is twofold:
- 1. There are more "naive" users on the consoles.
- 2. The entry level is very low, so a playstation + several high
- quality games cost about what I paid for a CBM64+1541! *sigh*
- In consumermarkets the tolerance-threshold in pricing is very
- important. (this is really interesting, as the CBM16 sold quite
- well in the UK (probably because their threshold was low) but
- didn't sell well here in Scandinavia (because our threshold was
- higher (being used to higher prices, better economy) so we bought
- cbm64s))
-
- Ola.
-